The Diablo franchise is part of this'dark fantasy' genre

The Diablo franchise is part of this'dark fantasy' genre. However, this categorisation threw out the window when Blizzard removed many of the'dark' background elements. Basically, Diablo III's images became too similar to those of their Warcraft household, thereby being entirely out of touch with the first two games.There are a number of reasons to support this claim. First, Diablo III was the game which didn't feature the'radius' notion. This small-yet-crucial detail created exploring dungeons more realistic, as the player could not see past their own line of sight, which meant greater surprises as you journeyed further in.

At the earlier games night, sunshine and rain were randomised features, changing the way the participant explored. In contrast, Diablo III had places with weather attributes. These weather and elements were crucial to adding to the ambiance in a quest. Last, the background art was more cartoon-like and lacked some true detail or gore that made the game about fighting demons. In Diablo II, as an example, you discovered dead bodies, pentagrams, paths of blood and other such details that made the evil air come alive around you. Even though Diablo III had some of these details, the graphics were done in such a manner they did not add to the atmosphere in any respect.

This is a critical aspect of the franchise that needs to return to the Diablo game. It needs to feel dim, and that can only be reached with the same color palette, traditional lighting system (and light radius), grittier images and background information. Diablo should feel like its own game, not like a darker version of this Warcraft franchise.The Auction House has been an online marketplace where players can bid on and purchase different people's items, with Blizzard receiving a portion of players' payments. This feature was available using both in-game currency and real currency. In other words, on top of paying for the game, you'd gamers with deep pockets who simply bought the equipment that is best.

These mechanics shortly expanded to encompass almost everything in the Diablo III universe: weapons, armor, crafting recipes, dyes, and stone could be purchased and sold on the Auction House, which completely ruined the purpose of actually playing the game, exploring dungeons, and hunting for loot in the first place. This led to outlandish prices and bidding wars. Since there was not any sort of moderating authority to track participant behavior, players can charge virtually anything, with a cap of 999,999,999,999 of in-game stone, and US $250.00 for any single item.

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